10/24/2022 0 Comments Grimgrimoire video game![]() ![]() ![]() Unfortunately the game also seems to be like a race for large units like dragons or chimeras or morning star units. Even on “Normal” difficulty this game wasn’t horribly challenging. Granted there were a few levels where I was at a bit of a loss on what to do, but once I figured it out then the stage was a breeze. The only other small complaint I have is that the game was a little too easy. This is a title that could have used some one on one online play, though I’m just being picky, truth be told I would much rather play through the story again because it’s a really good story. However once the game is fully completed that’s about it. There are also bonus stages that can be unlocked over the course of the game. The game will clock in just shy of twenty hours or so, and that’s just going through the main levels. It has a very short learning curve and you should have the hang of it after just one or two stages, well before the action gets out of hand and tougher to manage. Scrolling through menus is done with the L1 and R1 buttons and the camera can be moved with the analog stick. If the screen is looking a bit crowded, use the left or right on the directional pad to select an individual unit. Or you can hold square and move the targeting cursor over the same type of units to highlight all of them and issue commands. Selecting units can be done by highlighting them and pressing square. Kudos to whoever thought up this brilliant control scheme. #Grimgrimoire video game ps2But somewhere along the way the developers took a look at the PS2 controller, determined it would be a pain in the ass and still came up with a stellar control scheme. The PS2 controller does not lend itself well towards the control schematics that one would be used to in a Real Time Strategy game, no, this is something you would expect to play with a mouse and keyboard. So until someone like Castlevania producer Koji Igarashi comes along and says, “The next 2-D Castlevania must look better than this!” don’t hold your breath for something better. For a 2-D game there is only going to be one to rival Grim Grimoire in the looks department for a long time, and that’s going to be Odin Sphere. This is a nice change of pace when compared to other RPGs that use static character art when trying to convey emotion and progress the story. As I’ve said before the character’s themselves are fairly animated during the cut-scenes that take place between battles. It’s quite a work of art and is something people who want to make 2-D games in the future should take a look at. When you’ve got demons or golems on screen, take a second to look at them in motion and just watch them breathe. Some of these sprites are really large and detailed too. Once you get underway and start learning the ins and outs of magic you’ll see that this game is highly detailed and yet it manages to hold solid and doesn’t get bogged down with a ton of sprites on screen. ![]()
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